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The documentation shows the supported stores for each version - https://docs.unity3d.com/Packages/com.unity.purchasing@4.1/manual/StoresSupported.html
I've been noticing about a 2mb discrepancy when using remote Addressables on WebGL versus 'local' Addressables. With some profiling of the Network...
Will Unity 2019.3 still support v4? I'll note, iOS 10 is no longer supported on later versions, thus our project (Which is both iOS and Android),...
Seems like it was updated since you last saw it because I see, "iOS player requires iOS 11.0 or higher."
Thank you for the clarification, I see it's not as simple as I originally thought dealing with GIT. Hats off if you're able to pull it off in a...
Yes, I am suggesting to go through each package installed and read its version, for example I just installed my package from GIT using the URL,...
I was a little stunned by this issue as well, I can't believe it wasn't thought to be a good idea to scan every single package installed, compare...
Wonderful fix, thank you! I hope someone at Unity looks at this, I cannot believe such an important feature is literally broken, I thought I was...
That's stupid. Thanks for the info!
Hello, Everytime I attempt to Generate custom inspectors, it is resulting in an error. I've attempted to do this on a fresh Unity project in...
@runevision Here's a little video of something I worked on to allow for multiple scene views to be open. There's an issue where it won't work...
Same situation. I even applied to the alpha and was willing to work towards making it production ready...
I was looking forward to using Bolt 2 along with my hand written C# code for being able to visually setup how the code interacted, a UML diagram...
Same issue in Unity 2019.3.7. Any fixes?
Hitting this in 2019.3.7, any info?
Also hitting this in July
Not a problem, I have some ideas. Thank you for the information.
Great! Are we able to manually upload it to Unity Diagnostics?
Hi, We're using User Reporting for our game and allow users to submit a bug report and send a screenshot. However we're using the free version of...
Talked to the user they said using ethernet fixed the issue. I'm not sure what happened but I'm glad its working!