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I learned to texture when I first started with the 1st edition of that book. I'm sure the 2nd edition is even better. I recommend it highly 8)
Email the 3drt guy and tell him to give them to you in FBX format also. I have done that before with some stuff I bought from him in the past and...
Unless it is Wyatt Earp we are all screwed. The collab section will continue to exist as a wretched hive of scum and villainy :lol:
That is ridiculously awesome :shock:
Well I know for a fact that 3DWS in conjunction with Ultimate Unwrap works great with Unity. Just export out of 3DWS in .b3d or .x and then...
This is my favorite map editor http://www.leadwerks.com/werkspace/index.php?/page/3DWorldStudio_Overview. Although I use Modo for most of my stuff...
Well, I hope it works out for you 8)
Yes as long as your objects are organized in groups then they will be exported with the UV sets intact. I have never used the LW importer, but I...
Glad you like it 8)
The PC version version is now ready 8)
Thanks 8)
Here is a script I created to improve the workflow when working with Modo and Unity. If you create your lightmaps in Modo for use in Unity then...
Was it these? http://3dattack.us/3DAttack/Game_Development.html I use these all the time and they are really nice. If it wasn't these you should...
I have never used Strata, but I can guarantee you that "Ultimate Unwrap" can do any conversion you need. If Strata has FBX support then you wont...
@archimi why are you using a self illum shader? Don't you want to display a lightmap? In Unity use a "Lightmapped>Diffuse" shader.
@Phil Lawson Thanks for the baking tip. I will do that next time.
I figured out the problem. I was moving the items in item mode and then I would "zero" the "position" so I could animate with clean transforms....
@fallingbrickwork Thanks for the tip. I will try it today 8) @giyomu I am trying all possible ways for me to avoid going back to Maya...
I am making a mini golf hole and have a few animated obstacles (wood poles moving up/down). They animate fine in Modo and in Unity when I import...
Very impressive. I love the art style :D