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It's also possible that just logging out and in to the client fixed it...
On the home screen, in the account view, and in code reviewer assignment screen. I expect everywhere in the client where it displays it....
Repro steps for you @carlosalba1985 1. Have a user in Seats that has a capitol letter in the email address 2. Using the old client, login with...
This started when I installed the latest version of the client. Prior to installing the update, my username in the client had a capitol letter at...
Ah OK, it gets a bit stranger, but even though in the Seats my user still has a capital letter, the user in the plastic client now is all...
I tried removing myself from Seats and adding myself again with all lowercase for my email, but it added it with the capital letter at the start,...
Yes this is definitely the issue. This client now always logs me in with my email as all lowercase. The client also sees the upper case and...
It looks like the issue is caused by Plastic having two users for me now? My email address in the Seats has a capital letter as the first letter....
I updated plastic this morning to the latest version and the Code Review screen has changed. The buttons to pass or fail the review are replaced...
In the example I put above, I added a Debug.Log call, which triggered it.
Yes. Literally any code change that triggers unity to recompile that script (in any script) triggers it.
I will have a go at going back to Assset DB v2 and removing those packages on the weekend on a separate branch, but it will likely be quite hard...
These are the files in my library, definitely no SourceAssetDB and ArtifactDB files. I did a search for them too and didn't find them in any...
We are not on the same project. I have no calls to DependsOnCustomDependency. Here is a list of the asset store packages being used: 3DForge...
I am also happy to try anything on my side if you think of something that may help diagnose it.
Unfortunately as our project is proprietary I can't give access to all the code (it's a huge project too). I have not been able to repro the...
@Unity_Javier I have pasted the output below. The Choreographer_MessageHandler is definitely not a dependent script, that is our message...
@Unity_Javier Tagging you so you can see the above response
Yes, literally making any code change to any script results in hundreds of prefabs being reimported every single time on Asset Database v2....
I also have this stack trace, which really looks like it is entirely a Unity issue: SendMessage cannot be called during Awake, CheckConsistency,...