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I've been tinkering with this problem in various forms since October. Here's what I can say: I have two implementations - the first, based a bit...
I have it working, the camera alters the aspect and projection matrix multiple times. I'm using a quest 2. For now I simply logged all the camera...
I tried this but with no luck. I can get a matching camera but when I try to render, it distorts. I have the same thing as the original screen,...
I've been working this problem for the last few months, so any code you can post would be super useful!