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If there is a better place for me to ask this question, please direct me there. My apologies in advance for the vague question, since I don't...
When I build my project, which references the System.IO.Compression namespace, the build succeeds without issue inside Visual Studio. However,...
I currently use Unity 2018.3.9f1. I would like to hook up my Unity program to an Azure service, so that I can store/analyse information about...
I imported an .fbx file with the 19 animation clips: [IMG] Originally, the animation type is Generic, with the following properties: [IMG] I...
Out of necessity, I need to set the animation type on a specific mesh to Legacy. Here is some example code: private const float...
Whenever my 3D graphics designer imports models (created in Maya) that are attached to animator controllers, their local pivot points, as shown...
Here is the relevant code snippet: public class AnimatedGameObject : MonoBehaviour { private float extentPlayed;...
Thank you for your reply! Using the line renderer means that the line will also show up in the deployed build, no? I can of course delete those...
Here is the relevant code: protected override void Update() { base.Update(); Debug.DrawRay(this.transform.position,...
Here are the relevant code snippets: private Renderer meshRenderer; private void Awake() { this.meshRenderer =...
I have a game object that is controlled by an animator controller. In order to activate the next animator state, the user is supposed to grab this...
I have two quaternions: A and B. I want to lerp between them. Given another quaternion C, I want to find the variable unknown, as seen in the...
I have a game object which can be rotated by the user: public class RotatableObject : MonoBehaviour { private void...
Thank you for your reply. Maybe I am missing something, I am still not sure how this helps me track whether the hand is rotating clockwise or...
In my scene, there is a key which the user may grab and then insert in various locks. All of those locks can only be opened if the key is turned...
I have a parent game object Object1. It has a child, which is simply an empty game object called ReferencePoint. ReferencePoint can be any...
It is called from the Hand class. I will update my question to make this clear.
I have an object Hand, with a rigid body attached to it. In every Update() call, the user's hand controller rotation and position are tracked. In...
The CeilingLamp prefab has the CeilingLamp.cs script (which inherits from MonoBehaviour) attached to it, so by modifying the code as follows, I am...