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After moving to 2022.3.19f1 (HDRP) Selecting GameObjects within the canvas sometimes causes the canvas to shrink in both the Scene view and the...
Having the same issue here in 2022.3.5f1
Thanks for the help. Replacing line 38 with AudioListener.GetSpectrumData(audioValues_floatArray, 0, FFTWindow.Rectangular); worked for me.
The example in the doc gets the samples for the whole clip. I want to only get the current volume playing from the AudioSource. I've tried a few...
I've got a script that generates a float based on the volume of the audio playing. However, I'm getting the following error at runtime:...
Thank you Laperen and Kurt-Dekker. That change made the difference; it works now.
I have a Button array. I am trying to check if a Button in the array is clicked/pressed and then execute code (play a sound effect) on that frame....
Is the line still there even when the mesh has a plain white material? If so it might just be that the meshes aren't aligned exactly. If so either...
Sometimes in this most recent scene I've been working on (I have a few others using many of the same textures, materials, and game objects), there...
I just invited a person to my Unity Team, and gave him a seat and added him to a group. He has access to the project I want him to have access...
Thanks, but that doesn't answer my question. Yes I am performing the movement in Update(). I know that that my rotation code will have to be...
I've got bullet-like objects being moved with transform.position = Vector3.MoveTowards(transform.position, transform.position +...
I am trying to move an object with player input, and the movement looks choppy. I will refer to the object I am trying to move as...
Thank you; that worked.
I have some manual culling in my game so that some game objects are only active while the player is close by. I have a well with Unity's...
Thanks, it worked great!
Hi all, I have this line of code: body_Transform.rotation = Quaternion.FromToRotation(-body_Transform.up, direction_Vector3) *...
That worked! Thanks so much for your help!
Okay, I'm getting close private void FixedUpdate() { playerXSpeed_float = Input.GetAxis("Horizontal");...
Thanks for the tip, methos5k. Line 60, corresponds to line 12: targetRotation_Quaternion = Quaternion.LookRotation(playerVelocityAxis_Vector3);...