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So the recipe prefab is a game object that has a buffer of "FetchActions" that are actions that an AI agent can use to go and collect an item to...
It's a bit more complicated than this but to simply things, lets say I have a prefab entity that has a recipe component with an output item (an...
They seem to work if I declare them static if anyone was having the same problem.
Hi, I'm working on a system where a person entity looks over possible actions that satisfy different need values (hunger, sleep, etc.). I have a...
Upgrading to 2019.3.5f1 fixed my problem.
I reverted back to an older version of unity and it doesn't happen. I have no idea what in the new update could be causing this.
Hello everyone, my editor is crashing as soon as I open any project, including a brand new one. The only way it works if I delete the library...
So I have a system where I'm manually making entity queries in OnCreate and using them later, and also using .WithAll and .WithNone with...
Turns out I was trying to serialize entities that had a RenderMesh component. If you pass an empty object array into the SerializeWorld method it...
Here is my save file in YAML format if that could help anyone diagnose this. Edit: To be clear, I'm not normally trying to serialize and...
I'm trying to Serialize and Deserialize a world to make a save/load system but I'm getting an error message when running DeserializeWorld and I...
I'm having an issue where I need to access assets in the OnCreate method of several of my systems. I have a loading scene and a game scene, I...
I had this exact problem and LocalToWorld.position was not giving me the correct value. It turns out the system that operates on LocalToWorld...
I'm using a hybrid approach with both game objects and entities and had some questions on how these will serialize for saved games. Currently I'm...
I have a very rudimentary animation where I'm swapping out between two materials on the same RenderMesh. One of the materials appears correctly...
Solved it. I forgot that the package manager has a cache in AppData/Local/Unity. The cached version of text mesh pro in that file was missing the...
I'm using 2019.1.0b9 with visual studio 15.9.10. When I try to create a new project I get compilation errors related to TextMesh Pro. I looked...
If anyone can find a good solution to this I'd really love an answer too. I have entities that other entities can interact with and add AI to...
Currently every component I have has an equivalent proxy so I can add them to game object prefabs. My understanding is that now I should instead...
It was my own ComponentDataProxy. Turns out I had a compile error and one of the errors was preventing unity from updating the script references....