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Hey, I found the solution. string controlName = inputActionReference.action.GetBindingDisplayString(bindingIndex);
Hi Karl, thanks for your reply, but that is UI localization, which I have already that in place. Means, localize UI text to different languages...
Hey, I'm using the new Input System v. 1.7.0 and my controls are freely configurable in the settings of the game. All works as it should, but the...
Hey, found a solution. Basically, it had two issues. #1 Mesh Modification while runtime I changed the mesh on collisons (damage to the...
Finally I got an Apple Silicon to test. The problem also relates somehow to "Ambient occlusion". I got a shader as code and one I got one as...
Ok, I created a POC - or tried. New project, adding Post Process package and bloom to the camera. Imported some assets and modified them... but...
Hey, Am I the only one with that issue? Maybe I can create a short POC and share, if that would help? But my main issue is, that I don't have an...
Hey, I'm just hunting down a strange bug, only appearing on M2 (and properly also on M1), but not on any other Platform. My setup: LTS...
Got a solution, by making sure, that material is not shared! Thanks!
Ah ok... you are right, that's solved the issue. But I would rather go with the dynamic batching (because of performance, especially on the...
Hey, I went through (multiple) tutorials to create a flag shader in Shader Graph. And I always encounter strange behavior, when I have more than...
Mh, I somehow got it working. I apply a force to the Kinematic Rigidbody via AddForce(). But I needed to do it in Update() and not in...
Hey, I'm currently wondering if it is possible to get "pushed" back, when the player hits an Kinematic Rigidbodies which are moved via...
Thanks @ThermalFusion Sounds like what I was looking for. I will do some tests in the next days! :)
Hi @Kurt-Dekker in general a good idea, which maybe would work and create a good enough result. But that will not work for me, as with...
@halley yes, finding the ground with Raycast is currently what I'm doing. I wasn't rotating it yet, but I will add this. Thanks. But I still...
Hi, I'm not sure where to put this topic. So I will post my question here. I have a racing game and the players can collect power ups. One is an...
I switched to SSR, which is applied to the Camera as Post Processing. Looks better, and has also better performance. But the build in SSR Post...
Hi, I'm not using URP. I think Build In is then the correct name? That is why SSR is not available... Pre Bake is not working, as I have changing...
Hey, anyone an Idea, when the reflaction probe is applied to the image?