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Thank, with custom sphere with flipped normals is one solution. I can set alpha channel and fade between. I just have to find shader and figure...
Hi, I'm wondering about moving between 360 images. I don't want to make it as simple as switching them instantly. I'm curious about effect...
Hi, I got problems with baked light in geometry when there are cutted holes. The problem is with ceiling with some lights. 3DMax uses boolean...
Any one found solution for this problem? It's pain in the ass, because I can't rotate whole scene for recordings?
Hi, I've got model from 3DsMax imported to Unity. Also I've got real photos of building interior. My job is to make it looks real in Unity. I've...
Another hint: private IEnumerator coroutine; coroutine = WaitAndPrint(3.0f); StartCoroutine(coroutine); StopCoroutine(coroutine);
In CubesInBox you keep Component, put there Transform of collide object so you will have access to it's transformarion. In short: 1. Add accessor...
http://docs.unity3d.com/ScriptReference/MonoBehaviour.StopCoroutine.html Look at StartCoroutine/StopCoroutine parameters. I will give you a hint:...
In 5.3.4 when you set rotation in inspector to (0,0,500) after hit play the value will change to (0,0,140) so in script you will get eulerAngles...
Besides you can merge many lines in one as camera is far away to save some performance.
Switch platform and hit Build/Build And Run.
Quaternion.Euler
http://unity3d.com/learn/tutorials/modules/intermediate/live-training-archive/fragmas-2-multiplayer-fps
transform.forward is telling you which way you are looking, add to this some angles.
Maybe move transform.position anywhere ? You raycast from same point all the time.
Ok, you didn't mantion about "many" of them. Few solutions, create List<Transform> with all ragdolls and iterate them finding distance. Not good...
And what did you expect ?
This doesn't say anything, only that your has crashed. In Xcode you've got more information, search.
How will you know ? Because it has some name/tag/layer/reference. Throw a linecast/raycast to this position and get first collision, if this is...
Vectrocity is based on LineRenderer which is good for drawing some straight lines but if you want to make them smooth you will need many of them....