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Invoke("enemiesToSpawnZero", delayTime); It looks like this line is causing the problem you described. Now the wave starts at 1. After you killed...
if (enemiesToSpawn == 0 && enemiesKilled > wave * 2 - 1) { Invoke("enemiesToSpawnZero", delayTime); } The wave starts at 0, assuming no other...
Correct me if I'm wrong. It looks like the "Earth" object you mentioned is an object in your scene hierarchy, and you are trying to drag that onto...
Something similar to that. I made a custom library in C to take care of all the non-Unity functions and I DllImport that library. I'm wondering if...
Hi everyone, I have 2 separate Unity projects running on Linux Mint / Ubuntu. Both builds are running without problems. There is a button in the...
Thank you for the reply. These are very helpful information. I've been doing research for a couple of days and I found the server build could be...
Hello, we have a casual game project and a dedicated server running our rest service. The game has been single player and the rest api is for...
The maximum horizontal distance of a projectile would be something like: v^2 * sin(2a) / g where v is the (mod of) initial velocity, a is the...
Thank you for the reply. I guess the reason is I had several different versions of Unity, some installed through Unity Hub, some installed...
Just updated to 2021.2. The URP and HDRP templates are missing in the project creation page. Anywhere to install these templates? [ATTACH]
Hi guys, I'm trying to put a game originally developed for Windows into an arcade cabinet running Linux. The build currently runs fine, but I want...
Hi, I'm sorry if it is a dumb question, but I have been searching around for a while and couldn't solve this problem. I have written a wcf...
Update: I found the standard to convert pixel data to 8-bit grayscale colors for DICOM: https://www.dabsoft.ch/dicom/3/C.11.2.1.2/ which...
Hi, Thank you for your reply. I found the import settings for the texture generated, but I'm trying to construct the 2d texture from the byte...
Hi guys, I'm trying to render a dicom image with Texture2D, which is in 16-bit grayscale. I have loaded the pixel bytes already. This is what I...
Hi, thank you for your reply. I use ray marching to obtain slices of the object I'm trying to render. Maybe I don't need to generate the actual...
I have a file containing all the coordinates of vertices and I read them into an array of Vector3, and I'm currently rendering these points with a...