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That being said, since creating this thread I've developed a temporary workaround for outputting audio from one Vivox Participant Tap to two audio...
Hey @mhakala, thank you so much for your thorough replies and attention to detail. I appreciate you taking my feedback into consideration, and I...
Hey, thanks for this thread. I just ran into this issue when switching from Physics.SphereCast to Physics.SphereCastNonAlloc, which I needed to...
@camogram thank you for submitting the bug report! The reflection method that @finergames posted is a clever workaround, but I agree that it...
I just ended up not worrying about the issue with the window open - it seemed like an edge case and it works most of the time (although I know...
I actually just had to figure this out myself. Here's a code snippet you can use: using UnityEditor.XR.OpenXR.Features; // <-Add this using...
Amazing, thank you for the update @hodafarhat! :D This is currently the main issue preventing me from using OpenXR for the Quest 2 and 3, so I am...
I just followed the example code given in the documentation for v16. So I would suggest looking at that, and if that is not working for you I...
Yes, I am using Vivox 16.0.1 and it works on Quest 3 both in the editor and in an Android build! Also, I filed a support ticket about this issue...
Similarly, I had to go with Agora instead of Vivox because Vivox has no WebGL support. Unity is losing business to competitor voice services...
After using Vivox Participant Tap in a real-life use case (a VR game for Meta Quest 2 and 3) I also have some feedback for improvements: Support...
Hello! I am implementing Vivox Participant Tap to do my voice audio through Unity Audio Sources, and I have a couple of questions. Question 1: I...
Hey there @NickFromVivox , I have just implemented Vivox for Android (for the Meta Quest 2 and 3) and I am experiencing the same issue. When any...
Hey @thep3000, it now seems to be working... I definitely did see the issue happen earlier, but maybe it's an edge case or the GUI didn't update...
Question: What is the most optimized/performant way to set up dynamic shadows in a scene with baked lighting? My target platform is Quest 2 and...
Hey, I'm having the same issue described above. I need to enable/disable the OpenXR Plug-in Provider via script because I have custom editor...
@thep3000 Any update about the timeline for merging this functionality to the spec and hooking up the Unity implementation of it?
No, I didn't find a fix. Can probably be resolved by deleting the file, pushing, then adding the renamed file again. However that is not optimal...
I'm afraid this won't help either. Unity's support response time is currently estimated to be 2 months. o_O [ATTACH]
Hey @chris-massie, thank you for your reply! I'm glad to hear the system I built was the "right way" to do it. :) I'm using the Oculus Plugin...