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@s_schoener That I will! I wasn't sure if it was me not understanding something...
Hi! I have a data component that looks like this [InternalBufferCapacity(32)] [GenerateAuthoringComponent] public struct MyBuffer :...
Just wanted to chime in here a bit. I'm not seeing these extreme compile times, but I have a brand new project with no more than 5 custom scripts,...
That worked, although it is now slightly too big with some render artefacts. I tried changing Scale Mode to Constant Pixel Size which seems to...
Absolutely. The PanelSettings values are the default ones (see first image). The box has a min width and abs. position, not much else. The...
Well I'll be damned... Thanks! @antoine-unity Can you clue me in on the downscaling when it's being rendered?
Hi! I'm trying to create a state machine editor for my game and I want to do it with UI Toolkit. I managed to get something on screen but I wonder...
For anyone else experiencing this, the bug will be solved in 0.7.0....
Hi! (2019.3.2f1 with Entities 0.6.0 on MacOS Catalina) I have a simple scene with a plane and a capsule in it. On the capsule I have attached an...
@Garzec Since you are setting the velocity as opposed to the position, you should not use fixedDeltaTime at all.
@WAYN_Group @psuong Thank you for answering :) I'll dig in and use the converted flow then.
@Joachim_Ante Thank you for answering questions so dutifully in this thread; as a newbie, I appreciate that very much. Also as a newbie, I...
Thank you everyone who participated in this thread. I've been struggling with creating an outline that would work with any mesh - this thread...
@Andy-Touch Being such a Unity noob(and even worse shader noob), excuse me if this question was already implicitly answered, but does the absence...
Forgot to mention I'm using the 2018.1 beta, which seems to be the culprit - everything works fine in 2017.3.
Hi! I need some newbie help here. I have created a bunch of namespaces with classes and whatnot in them, and stuck them under...