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I managed to get it working with the help of @d if (GUILayout.Button("Select All Joints", GUILayout.Height(_lineHeightSpace))) { // Find all...
Okay, well you're in for a treat. That matrix bit was nicely put, thanks. I think I've got it now, unless i go off fiddling and get stuck again....
Have you any experience with configurable joints? All my previous assumptions of quaternions have been absolutely stumped by configurable joints....
Thank you @Billy4184, that clears up some of the confusion. I might through another question your way once i run into more trouble, i can only...
I appreciated the higher level approach of the article, too bad it's inaccurate as you and others pointed out. Most sources though are downright...
I thought i had almost grasped it all when the article stated that a quaternion can be treated as both an orientation (reference rotation), and...
Hello all, I recently stumbled upon a very neat blog post https://developerblog.myo.com/quaternions/ explaining quaternion use. I was following...
I should have told you earlier that i was using your logic within the OnInspectorGUI() callback of an editor (CustomEditor) script. Starting a...
I use the latest version -2019.3.7f1. Maybe worth noting is that i often run into a bug where clicking on an object in the hierarchy is...
No highlighting occurs, only sharing of the inspector window (as seen to the right of your screenshot).
Okay its works halfway now -all objects are selected as evidenced by them "sharing" the same inspector window. My mistake was in looping the...
That is correct
Yes it is strictly an Editor Utility, not meant for during play mode. Unfortunately i've tried all the Selection class methods, but none give me...
Hello, I've been trying and failed to use the Selection class to multi-select some objects in the scene hierarchy -similar to how you would by...
So may i assume the 'spring' will exist between the 'Anchor' and 'Connected Anchor'? Such that all physical movement of the spring depends on your...
Great, i know now what to do.
Hello everyone, Many 3d animation programs show bones as elongated "objects". Such that when you rotate the bone, it seems to pivot around some...
Oh cool, i didn't know that. Thank you.
Hello everyone, I've started working with scriptable objects this week, and really like it. However, i find myself frequently switching between...