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I made the small repro but accidentally wrecked it too trying to delete the starting sample scene, which seemed to take out some settings files....
I haven't had the time to play around with it since posting. But yes, when I do have the time I'll start a new project and see if it happens with...
I already tried extending the ray length. It did not affect this at all even when set really high. And it's not just when things are behind the...
I have an issue with an all RTX project. Reflections are seemingly being culled based on how far away the object seen in a reflection is. So if an...
I have a bunch of questions before I go shell out for this and just try it. 1) Does it work with Forward renderer? 2) I'm using Forward on the...
@Fewes I'm trying to use this with a Vive but the sky just smears the dead image from the scene on it. Sorry don't know the technical name....
No I couldn't resolve it. After contacting the developer of the shader asset, they said there are issues which they are working on correcting. So...
I have realtime lighting, nothing baked, but am getting weird light stuff happening in the scene editor as well as in game. Lights get brighter or...
OK I found a way to fix the problem. Though removing all camera in the scene, placing in a new one, and setting it in the manager didn't work, it...
Sorry you have misunderstood my situation. I know the sphere is to be seen by the rays. In my first image you can see in the game view the camera...
Actually I've just opened a blank project and it works there. Doing exactly the same thing (just adding the component). The issue seems to be...
@FimpossibleCreations Why can't I get culling based on obstacles to work? Your video seems to have you just add the component and that's it. But...
He replied his answer to my question. What I'm saying though is if you can't get a response on here, you can always try to directly contact the...
I e-mailed the developer on his website last week and he replied: https://dogmaticgames.wordpress.com/contact-us/aquas-contact/
I've come back to an old project with Aquas. The first scene has the camera get a wet lens when exiting the water. I copied the camera and the...
There are no other lights lights enabled in the scene, other than the two directional ones I mentioned.
@eagle555 here is the MCS object inspector. I'm using Deferred. There are two directional lights, with only 1 casting realtime shadows. No baked...
@janpec Mate... why are you amazing assets so cheap? This one free even. But the others for around 5 bucks. I feel like I'm exploiting you by...
OK so apparently... it did work. First I hit save scene just in case. Then I had to close Unity in the task bar (since cancel and the close button...