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Thanks, Sama-Van. That worked for me. I am on M1 as well. The application path is slightly different for me though:...
Thanks for making this. Was looking for something for single-person dev where you can sync bi-directionally with a central lib folder. But for...
- bug: Settings - Scene Menu rendering / interactions don't work properly if there are multiple scene view windows visible in the Unity Editor UI...
Hi, I ported our MMO client to WP8 Silverlight. What I noticed on one phone was, that resuming the app took 10+ seconds. During that period it...
That's what is was. Thanks again!
Having this now too but it used to work until very recently. Using 4.6.1 and targeting WP8. This only happens on the WP8 device. Any idea? You...
I think it still would be better to split OnGUI topics and Editor Scripting, despite uGUI.
According to a post from UT, Unity is using the "... use hash of mac addr, and check android_id only if there is no permission to access...
Hi, looks like we have a significant numbers of Android devices that have unityDeviceID shared with other devices. We are looking into this...
Jonas, thanks for responding, I appreciate. Anyways looking forward to the new impressive release and WebGL.
Here is my pov: I understand your business perspective to some degree. But I don't think it's a clear thing. a) You also have customers that...
It's bad that they do it now and not 1 year later. FB says they have 90 mio MAU with Unity installed - thats 7%. Biggest market penetration of...
I am looking for an Awake-like method that also runs on inactive GOs as soon as it's are added to the scene. The docs says that it calls Awake...
@Aurore, you mention "search". Can't see a txt search field - just those drop downs. I probably wouldn't never check if somebody already submitted...
Hey Schubkraft, excellent, thanks! On OSX one has to hold ALT to get the additional Release Channel menu item. This is really useful for QA.
Does Unity Tech host dev-webplayer only installs? Similar to those available during betas?
Any idea what could cause the following build-step exception? Error building Player: Exception: Failed to run Serialization weaver with cmdline...
@Unity the reports we are getting are that the MS auto-updater pushes IE11 to them. It's therefore important that it works.
Ok, I found the issue, I think. I had the Flash Platform active - switching to Desktop made it work. I think this is maybe a nice idea to enforce...
Hi, I like to keep a texture file a 4k for processing purposes. Although I override the import setting via AssetPostprocessor, it still gets...