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@CodeSmile Thanks, that is very solid advice. I think we are in a good place as far as a demo of a story driven action anime game. And also...
We will be finishing a project next spring, and we are starting to think seriously about what our next game will be. I would like to talk to some...
Like everyone else in this thread. I don't want to fill up my C Drive with the things I download from the asset store. I am OK with the base...
We are developing a WebGL tool. We plan to release whatever we build as a free tool in the Marketplace soon. The features that we have...
Thanks. What did you use on your VR project?
Just a question about VR. What type of combat do you think works better for VR? 1. Moving and rotating with Locomotion by using the handheld VR...
I have read that "Unity In Action" book she mentioned and I think it is exactly what you are looking for.
I am not sure that such a role exists. This sounds more like a project manager / game designer role than a writer. While there is no rule that...
Try this setup: [IMG] You can see that in game in the first few seconds of this video [MEDIA]
I don't think I am working on the next angry birds, but I do like owning some things. My thinking is that I want to own the game defining pieces:...
The guns in your project look nice. And I agree that for realistic looking guns that looks like the best of the best. I never had a problems...
I think I used the wrong word "Good Artists". I meant Great Artists. The one with 100,000 followers and the absolutely amazing artwork that...
What makes you say that? Some of my best friends happen to be artists. You are not suggesting I am an anti-artite are you?
I am with angry penguin on the agile thing. I would say. Don't make a big plan at all. Just a general idea of what you want one or two pages...
Yes it is the twilight zone. Bad artists exist in this world, they understand money and are for hire everywhere. But Good artists nope. They...
I would like to see them. Can you show us these Manga characters?
There was a presentation last year at GDC about developing for India. I don't remember exactly but there was a lot of data statistics that...
Straight Javascript/HTML5 with no framework can get that small. But you are giving up a lot of features to make it that size. This is probably...
There is no "auto-translate" feature for code between game engines. And you may get so frustrated trying to do it that you will give up on the...
I have done some optimization and render profiling work. I never had any issues at all with the meshes built like the first or second example....