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Did you remember to add Decision Requester Component to your Agent GameObject ?[ATTACH]
Hi. I am looking for a way to determine which observation inputs that are useful and which can be removed. Also if there are lacking some. When I...
Hi, just started exploring ML-Agents, and I made a helper function for to extract the real distance tits by the the RayPerceptionSensor. I am...
Hi. Thank you for the answer. I ment the scene finished loading, so actually when everything is displayed. I also think you have solved my...
I have a small question to one of the ECS Samples on Github from Unity; I have noticed in the documentation for Entities 0.17.0-preview.41...
Hi. I am trying to "time" the startup time from starting an application, till it has finished rendered all the entities. I have tried using...
@Sanctu Fantastic, good work!. I guess the thread can be closed? :)
When you try, add a debug-log of the vector3 outputs and see the values captured in the console. Then you’ll see the different values of the...
The jump parameter is Y axis, so I guess you have to add speed to the transfrom forward. If you use Transform forward get - then it should return...
@Sanctu I am not sure, but You might need to catch the direction and store that in a variable to be used as a direction parameter for directional...
So, do you mean to change direction of the jump while in mid-air?
Have you tried to use different layer settings on the different objects, so basically: For the enemy or hazard layer, you check if the collider...
I am not at Mac now, but in the jump script. If player is standing still, X and Z will be zero. You can add some force in forward direction....
No worries, glad to help. I am trying to learn all the caveats of Unity myself, and answering questions by testing out things makes me a better...
I had similar problem with another 2D feature, but after updating packages (Package Manager), it appeared.
You can handle movement in a lot of ways. For your question of using update. You can use Sequence Steps, and do the logic in a sequence: [ATTACH]...
Answer-Part-3 And so, just the remains attack and defense of the player. I guess it is self-explained: [ATTACH] For the Player follow. I created...
Answer-Part-2 Sequence 1 - Update the velocity if player velocity.y is less than zero and player is on the ground Check if grounded. If yes,...
Answer-Part-1 I think I got the Movement thing going here. But, when investigating the Animation-rigs, it seems that you can decide to use the...
I have downloaded a free character rig from asset store, but I must admit that it is quite difficult to get it all playing properly. So, I need to...