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Hi, Thanks for coming back to me. I do call the items separately using that call after the weapon and ammo calls. I thought I'd check for ammo...
Thanks for coming back to me. I'm still using version 1.2 as I'm comfortable with how it works and have done a bit of customisation. Based on your...
Hi, Is there a way to set an equipped starting weapon and to start with some items already in the inventory? Many thanks, Stuart
That's great. Thanks a lot!!
Hi, Thanks for coming back to me. I've downloaded the Flooded Grounds assets and after baking the NavMesh it now works. Perhaps you could include...
Hi, Here is what it says in the editor when I try and use a weapon. The demo scene runs but as there is no terrain or buildings everything falls...
Hi, I love the asset. I found version 1.2 to work really well and it was easy to customise / build upon. I was excited to try version 1.3 but...
Hi All, So that you can see my questions are feeding into something worthwhile here are a few screenshots showing mechanics for a Game Design...
Hi @recon0303 Sorry for the late response I've been preparing to move house (seems like the season for it). Thanks for your suggestions. I tried...
Hi Subliminum, Thanks for taking the time to figure this out. I've just tried updating the code and the arm now moves to the IK position in both...
Hi Subliminum, Thanks for looking into this and trying it with the Soldier characters yourself. I didn't have any further luck with Maksims...
Hi Subliminum, Thanks for the suggestions and offer to do a conversion for me. I'm not sure the bone naming is the problem now. The 3D artist...
Hi Subliminum, Thanks for coming back to me. It is a correctly set-up Humanoid Rig. It seems that Unity is smart enough to figure out that...
Hi, I have the shooter motion pack set-up with a custom character and it is mostly working well. However the Support hand isn't working when...