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Hi, the duplicated dependecies are not solved in unity 2020.3.33f1. I have this error using aab app upper than 150MB, split option, and the...
Thanks!
This is fixed? In the link show that is fixed in 2020.3.33f1 but there's no build with this version number(the last is 2020.3.32f1) [ATTACH]
Hi, There's any workaround to build an app for android with AAB + PAD + ADDRESSABLES + LIBRARIES + 2GB? I tried a lot of things but any works....
Ok, I found the culprid of the problem, I'm working with addressables so I have some files in cache. I cleared the cache and now the aab file is...
I tried this steps from unity manual and this doesn't work to build Play Asset Delivery, I tried this from other post...
Hi Mauri, thanks for the quick response! With Play Asset Delivery I can upload 2-4Gb apps? Thanks!
Hi, With apk and obb files I could upload apps with 2-4GB size for some company projects, but currently with the aab system it's limited to 150...
Same problem, and only pass in old unity versions like 2019.4.5 - 2019.4.6 - etc. With Unity 2019.4.14 I can open the project. If I open the...
Seems that old unity versions can't detect the license or the unity hub installation, I reinstaled the unity hub and the beta version and has the...
Same here with unity 2019.4.5f1, I sent a message some days ago with the same problem....
Any help about this?
Seems same problem with 2019.4.6, so I tried on 2019.4.14 and the project recognize the licence without problems. Seems that there's some LTS...
Hi, I'm trying opening a some old projects with this version, but when I click in the project to launch from hub, the project is not launched...
I understand how Addressables works. No need to build a assetbundle, you can do this with addressables, that generates all the files needed to use...
I see that the problem is this line Addressables.LoadAssetAsync<AssetBundle>(referenceBundlesVideos[0]).Completed += bundleLoaded; The...
I'm having some problems with addressables. Using this code: public List<AssetReference> referenceBundlesVideos = new List<AssetReference>();...
Thanks! I will test and share my experience when I test this. Thanks a lot!
Another question, If I want update a video content (modify video of the asset) from assetbundle, how do this with addressables this update? How...
Thank you, I will test!