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Hello Daenius. I have not noticed AnimatedProperty until you mentioned it. Is it possible to share some of this code? I've looked at AnimancerJobs...
I should have mentioned that the parameters being driven by the third animation are not members of the parameters driven by the NoteOn/Off...
Hi. I am instantiating a prefab. The events originate as MIDI events from a DAW and are translated to Visual Scripting Custom Events that drive an...
Hi. I have an object whose animation is divided into two independent phases signaled by the events: NoteOn and NoteOff. The NoteOn event triggers...
Thanks for the reply. Both of these suggestions will work great.
Hello. I would like the generated object hierarchy generated by stamp or prefab to include custom components that I configure. For example, I...
Thanks for your attention and help. I am impressed by the quality of videos you have released on YouTube.
Why require MIDI to use the .bytes extension? It adds an additional step to the workflow. I know that Keijiro's MIDI Animation Track can read...
In 21 Derivative released Touch Engine which is a headless TD engine. I think it could be integrated much like Houdini's Unity plugin works now....
Hello. I am interested in rendering to video using this tool. Can the effects be modified at runtime? Can the effects be animated in a clip? Note...
Hello. Just started with Power Inspector and find that my custom editors are not being displayed. I briefly look at the existing forum threads,...
Never mind... FYI, here is what I wanted ... public class PlayClip : MonoBehaviour { [SerializeField] private AnimancerComponent _Animancer;...
Just purchased Pro version. I wish the animation to start from the start on each play() without a transition from the animation positions at the...
Hello. Is it possible to increase the intensity of bounce lighting generated by emissive materials with path tracing? I see that emissive bounce...
I have found this problem fixed in 2022.2.9f1. Thanks!
Bump. Experiencing this problem too.
Can anyone explain why this render is so noisy. I mean the bright streaks that look like a reflection. The vertical structure contains a point...
Hello. I am experiencing a problem with Unity's inspector tab when an object's material uses a Amplify generated shader. The material inspector in...
Its a small thing, but the help text on the two bottom buttons on the SmartCopier inspector are reversed.
I am having the same problem. Setting _EmissiveIntensity through inspector works. Setting in C# has no effect.