A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
[EDIT!! Nevermind! I screwed up! It works well and the vertices are on the right spot! I had the wrong MeshRenderer enabled! Thanks a ton! Have a...
Thank you but as I mentioned, I can't use Raycast. I have to make the inside/outside mesh test inside the Physics.ContactModifyEvent callback, and...
Hi @LaurieUnity , thanks for the answer. In actuality, I'm not using it for visuals, the visuals just helped me visualize what was wrong with my...
Hi, I realized that the normals from Meshes generated through Unity's VHACD plugin are quite unusable. I wonder if this is intended or not, and if...
[EDIT: Solved my problems, so this can be ignored now. I'm still curious about how the order of object initialization works and why it changes...
Thank you @bgolus! Big fan, almost every single time I have a shader problem I find an answer already made by you. Will try this out for sure :)...
[FALSE ALARM (Sort of) EDIT: Apparently not a false alarm. See bgolus' post] Okaaay, so it turns out that discrepancy is NOT PRESENT if instead...
[EDIT: Not as bad as I thought but still a problem] My build: Unity 2021.3.6f1 Shadergraph: 12.1.7 Hi, I've tried to replicate the normal Lit...
OMG you gotta be kidding me.... I had a hunch and tried this, where mat is the copy of Hidden/BlitCopy you made: cb.Blit(testingRT_00,...
Thank you!! You rock! It seems like that workaround works, plus to be able to test I had to do a Blit from destination texture to the canvas...
Interesting, thank you for pointing me towards that function, I didn't know it! So, I don't understand how you'd do SetRenderTarget to copy a...
I wish, but I can't because WebGL does not support CopyTexture :(
Hi, I made a Bug Report to Unity but wanted to also make sure that I'm not just being dumb about it and there's some documentation I have not read...
@JeffDUnity3D Excuse me again just one little thing so I'm 100% sure on this: So if I had Advertising On but my code revoked Customize...
Oh! That's very good to hear! Thank you very much! It's strange that the Editor forces you to have Analytics with IAP if it's not actually...
Hi! I swear I can't seem to understand the full picture here on the interaction of ATT, IAP and Analytics from looking around the forum and the...
Hi, it's not about downloading, it's about the step "In the Unity Editor, open the Unity Package Manager window" not being possible when the...
Hi, I've been looking at the documentation and playing around, and I can't figure out how to add the iOS 14 Support Package on one of the 2017.4...
For reference, I've also tried the approach of doing this in the Feature instead of the Pass, in the following way, with the same result. Both...
Hi there! I have quite a specific use-case in mind, and me not understanding much about rendering in general is leaving me in an awkward spot, and...