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Update: It's happening across Steam VR games, not just my own. I just pushed through a Steam VR Update - is there a way to go back a version of...
On a tight deadline and my project is acting haywire all of a sudden. Really a horrible feeling. As of yesterday afternoon I had my VR environment...
Future people with this issue, here was my solution: 1. Note that I have a lot of real time lighting in my environment. 2. Because of this, I...
Thanks for the reply! This is different than Z-Fighting (which I had a lot of) but I think I figured it out. Naturally, I figured it out a few...
I've been working tirelessly on troubleshooting this Unity VR environment (you know the feeling) and I'm down to my last issue... While moving in...
Hey all - I have a VR Scene using the Vive, I'm using the Steam VR Prefab with a Character Controller. My issue is that when I physically move...
I found a solution. For anyone who discovers this thread and has a similar problem later: I removed the Body Collider from the SteamVR prefab...
Hey friends, I'm making a Unity VR scavenger hunt where the player goes around the environment and grabs "presents" (little gift boxes)....
Hello all - I'm using the Steam Standard Assets player prefabs for VR. My scene is effectively a VR version of the roll a ball game, where a...
Hey - I'm looking to record the frame rate of my game (e.g., recording the frame rate once per second) which automatically saves to a CSV file...
Hey All - I have a scene where I'd like the field of view (FOV) for the Vive pro (110 degrees) to be cut in half (55 degrees). I have an object...
Awesome. This is a huge step forward for me. I will try this out. Thank you. My current script for the changes is based off of key presses:...
Hey All - I'm running an experiment (at a university) using Unity. I have a VR environment built in Unity. I'd like to have a user interface...
I'd be curious if it works for you, Anicrofmana, I have tried that solution (creating two cameras one to each eye) and they appear to "snap back"...
Hey All - I'm trying to use the Vignette Post Processing effect with the VIVE HMD, but the effect is wonky in the headset. Instead of a single...
Wanted to follow up here - have you found a solution?
Hello all, I'm using the vignette post processing for an environment displayed in a HTC Vive Pro HMD. In the editor, the vignette is a 0 to 1...
I'm surprised also - I figured it would be a checkbox toggle. I'll be returning to the problem this week and the next few weeks, if I find a...
To answer your question above - I have not yet found a solution to this. I'd love to work together on it though as we have the same problem. Here...
Thank you for all of your replies - I really appreciate the help - this gives me some great places to start. I'm not very art-oriented, so by...