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Correct me if i am wrong, I saw it from another post that the project A that loads a catalog from another project B has to know about all the...
After a few test and google search, here is what I found 1. addressable will cache with default setting, it can be clear though with API...
So I try to load a remote catalog by LoadContentCatalogAsync() and the flow I am using is: InitializeAsync() LoadContentCatalogAsync()...
hi everyone! I got confused about Addressable when using it to implement a "module" feature to my project. Tell me if I am wrong while I try to...
Hi, My project went buggy since yesterday, every time I run the project in play mode for some time it goes [ATTACH] [ATTACH] and the timing is...
Hi all, I just wondering what if I create a scriptable object SO in Resource/. Lets say it hold a variable currentLevel. I set currentLevel in...
which version of .Net you are using? I am running at .Net 5 [ATTACH]
void OnEnable() { UIDocument document = GetComponent<UIDocument>(); VisualElement root = document.rootVisualElement;...
I found the solution on other post https://forum.unity.com/threads/using-new-input-system-with-ui-toolkit.1026847/ ugly but it works
You saved my day, I search everywhere and here is a simple solution How did I never think about this?
I found the other post mentioned similar problem...
Background : I have a project that use UIBuilder to create some buttons to open up a panel. Meanwhile, I also setup a raycast for a mouse click...
It got solve as soon as I post this... I found Start() called twice in B side and the reason is B has load lobby scene from custom room...
(Probably there is a thread about this but i am still doing it) background : I am creating a game where players can join a lobby scene before they...
Glad to find a network game developer. Hope you can share more So what would you recommend a developing project to go for Photon and as the...
AFAIK the major way to hack your game is using debugging assembly tools like dnspy to get your source code from your compiled game. There are even...
This is probably by far the most sensible advice I am getting. Documentation is neither incomplete or not updated. The most horrible part is...
I am planning to make a multiplayer game and I am new to the multiplayer world. After I searched around to get to know it, I am even more...
oh, I read the blog articles, but those are plans? Is that mean I can expect similar functionalities if I use MLAPI 12.1.7?...
What exactly has changed when you said MLAPI became the Unity Networking core library? I mean they already support Unity, are there new features...