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Thanks for the tip. I will take a look at that. See what I can remove without crashing my game:-)
Nice. Good luck!
Thank you. Very considerate to inform me ahead of time. I will remember this just in case.
I deleted unnecessary packages within my project: Decrease of 1.6mb. I deleted unnecessary packages within the 'all packages' tab: No change. I...
Wow, that is a great list. Thank you! I never knew about those built in Packages. I am looking forward to experimenting with them and stripping...
Hello Moonjump I am using Unity 2020.1.11. I never tried using a different version. Thats a good idea. I removed all packages except 'Unity UI',...
Thank you for the input. I will have a look at that.
Dear Community, When I create a new 2D template project in Unity and deploy a build for MacOS, that build is 60mb large. I have spent the last 2...
I ended up simply doing what Unity recommends and altering all images to a width/heigh ratio multiple of 4. The confusion about what I described...
Dear Community, in my private project I have a lot of sprites. When I built my game I used the editor log to look at the size of my assets....
Man. You are more of a help than you know. You help me view my options, get things clearer in my head. All your input is well appreciated! I did...
Thanks djweaver. That is very helpful. Just to clarify. In my static class I have a bool isDragging. In my Instantiating class I have void Update...
Dear Community, In my game I have different input classes. - one for dragging objects around with left mouse button - one for moving the...
I successfully used the binary formatter provided by unity to save and load some stuff. Here is a discussion about it. Link. It's a little tricky...
That is very helpful thanks. Visual Studio was still showing an error when writing myButton.clicked. I now discovered that I have to do this:...
According to Unity's documentation he Button.OnClick callback is obsolete. I am supposed to use Button.clicked. In my Visual studio this doesn't...
There are a few ways to save and load in Unity. For something as simple as a few ints or strings or floats you can use the PlayerPrefs. These are...
Thank you so much Adrian! I will try your approach.
I believe that for the event OnMouseDown some Raycasting is happening behind the scenes. So is it possible to access the point of where any...
Randy-Edmonds suggestion works fine for me. Thank you for it. I am using it to flip objects on some user defined amount of clicks: using...