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I solved this by script, but I don't really like the solution, I hoped there was a built in unity feature to do this : On my Main Panel, I add...
Hi, My final goal is to use a horizontal scroll view, with its content having an horizontal layout group and it's size driven by a content size...
Hi I'm bumping this thread for my case : We are developing a Quiz Game for an university, so we have low credit and we won't monetize our game...
Thanks for the answer ! It was my 2nd attempt to be honest (without taking care of rotation mess up). But I didn't like it because of performance...
OK. I don't know for my question, but here is my workaround : Add a sprite renderer to the gameObject. Use OnBecameVisible()/Invisible()
+1 Would be nice to have a callback function if a UI element is visible or not (especially for those UI element outside a scroll View Mask)
Hi, I have a scroll view with a game Object as a child of its content. Scroll View --Viewport ----Content ------GameObject I add a vertical...
Yes you can interact with the button like me, but it doesn't log anymore "Debug.Log("LITE OnPointerClick");" and the 2 other This is because the...
Thanks for the answer. ... I though it would be more logic not to create a new thread of the same question ... Adding a transparent image does...
I don't understand. I have a simple (test) 2D scene. I have 2 UI panel in it (auto creating canvas and eventSystem). In one of the Panels, I...
+1 Ressources.Load seems what we need, but if auto-atlas is needed then how do to this ? Coz I won't assign them all through editor...