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Perfect, thanks! It does seem like this is the way it’s commonly done.
So making a jump in 2D space does make sense. Just create another layer called inair. The collides shouldn’t be an issue. The thing I’m wondering...
Ok that helps. I’m going to try to mess around with the 2D space a bit then. I wasn’t totally sure which one to go with.
It’s a beat em up. So think final fight, streets of rage, Tmnt arcade game. Now I went with 3D mode because top down 2D doesn’t have an actual...
I’m having issues with Jump 3D. My game is only 2.5d, so when the character jumps I want to lock the z axis. Only being able to move along axis x...
Just had a look. I didn’t know the unity particle system had that range. I will use that, thanks. I’m sitting on my computer animating every 16...
[ATTACH] I’m thinking something like this. If I can achieve this with the particle system then that works, but I kinda doubt it . Of course the...
What would be the best way to implement hit effect sprites over top of the models? I’m working in 3D mode with 2D sprites using your top down...