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Why Unity doesn't use twist bones????
Any documents on those built-in variables and cbuffer?I think UNITY_MATRIX_M or P or VP ,those variables are all in CBUFFER.But who is who ?for...
No luckly!I used the quad mesh in default library.I can see It's quad topology.But my tessellation code only work to the quad by...
I have basic settings for quad.(just use this quad as tessellation patcher,default quad doesn't work.I imported plane with four vertices,one face...
I want to say,default quad mesh in Unity doesn't work for quad tesselation.and Your mesh doen't work with Drawmeshinstanceindirect....bad unity
so,How to load R16 on CPU,and sample it on GPU??????
I have a custom shader like this in deferred rendering path. Tags{"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"...
Here is one sphere intersect with a plane.the red color is custom color ,and build with depth .So with depth info,we can know where objects...
But,Even if you use one material.When you split mesh,with different UV.You will still get seams between meshes.How to handle?
Please help!Why this happen?
never mind.It's Ctrl+D!o_O
Do you know to paste the copy shader?Duplicate shader graph is very common.don't know why can not duplicate the shader graph!
Does anybody face to the same problem?say...I set rootnode move 2m in blender .but in Unity(with root motion checked,and root node has been set...
What if you have animationes with weapon?How to handle this situation?
Add velocity to rigidbody can do the same work...but your movement seems more nature.except there is no procedure of turn around.I will try slow...
any code snip?please..
[ATTACH] Thank you ,Dude !You saved my day...So the product of Camera's quaternion and move Vector is the new position ..It's good .But I still...
Vector2 playerInput; playerInput.x = Input.GetAxis("Horizontal"); playerInput.y = Input.GetAxis("Vertical"); Vector3...
Very Thanks your reply and check! According your reply I tried updating the motion...Currently .It's Ok.There's no jitter again,even if I add big...
Hi,I made a very simple scene(using same model ,animator,controller in AnimRig).upload a package and a jitter video..Please try it. Set the Follow...