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Getting the same error here as well with the same log entries.
Thanks, I'll follow that ticket then. Luckily we don't rely on that effect much and the game is fully playable without, so we can continue porting...
I have a situation where I need individual cameras per eye, one using target eye right and another left. If I have two cameras in the scene, one...
Yai! Thanks everyone. I voted for Brendan. For suggestions for future competitions you could check Interloper's competition section. They ran...
Thanks for the nice comments and feedback. Everyone commenting on the performance of my map: With free version of probuilder I can't optimize my...
Sounds like a really good improvement. Voters' shouldn't need to browse 8 pages for additional screenshots. :D Other than voting setup I don't...
yohodahan: I have a question about the presentation of scenes for competition. You have only picked one picture per parcipitant, why is that? I...
Marvelous! New entries~ Mirt: Just use Beast as Bredan adviced, real time lights requires pro though. Glad to see other people to also enjoy...
SevenBits: Thanks, I am not a professional level designer but I have been creating levels as my hobby for many years now. At the moment I am...
Yes. I had to decrease the quality of shadows for the web player because they took too much memory (Unity crashed when I tried to build the web...
Here are my final pictures: [IMG] [IMG] [IMG] [IMG] > View in Unity Web Player < It was fun building, good luck to everyone!
Texturing wasn't allowed as far as I understood? I liked the stand with the roof because it brings the roof closer. Big halls have usually high...
Jessica, that is the best stand so far! Brendan, that looks evil! I have been pretty busy lately but here is a small update:...
I wasn't sure what email you meant so I send my message to the one in your forum profile. Did you get my message? Edit: Got it now, thanks!...
Jessica: Currently you can create prefabs by creating an empty game object and adding blocks to be its children. Not a perfect solution but works...
[IMG] Gratz damagefilter! and Merry Chrismas to everyone. I started working on the next area of my corridor today.
[IMG] I scrapped the whole city scene. It was too large for my laptop to handle (I am studying abroad atm so I am forced to use this piece of...
[IMG] Thanks for the updated grid too, the workflow is 100x better now! I made this highway and bench today. I'll try to get my hands on Unity...
I just downloaded the tools and as a former Hammer user I find them very efficient. I made a quick blockout of my scene and bumped into the same...