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Thank you Karl! Testing out the SmartFormat library from nuget it seems like this is a bug upstream too with the same "fix" on the user end
Hi Karl, this does work though it's a little irregular in that it means we cannot explicitly specify a language override. That said, this...
Hello, I'm currently evaluating the use of Smart.Format as a means to localize strings that are downloaded remotely (not in any built-in...
Thanks @cassandraL, I appreciate the clarification. As long as unscoped packages work in 2018, at the very least we could use those for internal...
Unity 2018.4.0f1 I have set up a local test Verdaccio, and have been trying to use scoped packages to obtain our packages in Unity but they can't...
As a workaround, Have you considered using Addressables to load a GameObject that has an Animator component that references your...
public List<AssetReferenceGameObject> ... Instead of AssetReferenceGameObject, try a list of string or AssetReference, where the string is the...
This is mostly really nice, though It does have one problem so far. If you notice, the last item(s) on the list might never be able to scroll up...
Wow, thank you for being so responsive! I will give this a try tonight.
@ilih, yes that is exactly the effect. Thank you for your effort!
@ilih, hello. I see that ListViews can work with unevenly sized content. Do they have the ability to act like the OSX dock, with its "tsunami"...