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It work. Thanks
Hi, I have an issue when import SVG runtime I use SVGRuntimeLoad.cs in https://github.com/Unity-Technologies/vector-graphics-samples. Mesh...
Hi all, I want pause/resume one WWW when process another WWW, but i don't have anyway to solve it. Thanks in Advanced, Deviros.
Hi AndrewRH, I deactivating via Editor and Code, problem is same on PC, iOS, Android. I use Unity 5.4 and AVPro (download at 11th May 2016, sorry...
Hi all, I have a problem : - When I disactive then active GameObject - AVPro Video Media Player greater than two time then I click Play : Time...
Hi all, I have a problem when Baked GI use Area light. Please, see image below. Thanks, Deviros.[ATTACH]
Hi all, I'm building my project to iOS and I have a problem about Reflection Probe. See image below, please. How can I fix it? Thanks in...
Hi all, I build my project to Web/WebGL and i see on Web platform lighting is good but WebGL it is bad. And some shader is wrong (see window...
I want hide IOS Keyboard when click on button. I try any way but I don't resolve it. I use TouchScreenKeyboard active to hide it but may app...
I'm using Direction Light (Soft Shadow and Culling mask is "Tree") for one Object naming is Test1 (Layer Name is "Tree"), triangles is 2k, check...
I'm build list assetbundle (type *.prefab). I load them in my scene, but them lose material or shader or scripts... My code to build assetbundle...
Hi Pasier, My problem is Webplayer version incompatible with Unity version. Check your Webplayer version, if version incompatible with Unity...
Thanks! I solved this problem.
I haven't a problem when running my App on Webplayer, it here : When running my App on my PC : [attach] When running on anorther PC: [attach]...
i'm building my project and i have a problem " file resource.assets is corrupted". I want know maximum size of the file resource.assets.
Thanks runner, I did fix it.
When i building my project, an error appear, it here [attach] I don't know how to fix it. Help me, pls?
It here : [attach] Who can help me? Thanks pro.
I got current mouse position with code : if (Input.GetMouseButton(0)){ var ray = Camera.main.ScreenPointToRay...