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Not so, I forgot to mention that I am using a 2D URP type project. So in this case BaseMap is the property name to use. The only way that...
Hello, just for learning purpose I made the following shader of type Sprite Custom Lit, then assigned it to a material. [ATTACH] however when...
Hello, I just upgraded my unity hub from 3.4.2 to the last 3.6.1 but now I can't download any editor. I have the following error: Download...
Unfortunately, the bug is still present. I do not understand how there is no response from the Unity team. We are talking about a critical...
Hi, I'm making some test on new input system and I discoverd that when I try to get the first click of mouse or of a touch the Vector position is...
Hi, I wanted to ask if there is a recommended approach to designing graphics that adapt to the different resolutions/aspect ratios found on...
Unfortunately it didn't work for me. However your IDE is Visual Studio 2019. Mine is Visual Studio 2022. In fact the post concerns VS 2022.
https://docs.unity3d.com/Packages/com.unity.ide.visualstudio@2.0/changelog/CHANGELOG.html Code Editor Package for Visual Studio [2.0.12] -...
Hello, I just installed Visual Studio 2022 with Unity 2021.1 and the package Visual Studio Editor 2.0.12 but it seems as nothing is working...
Oh, it's useful when, for example, you want to align sprites from a border... Those are sort of like guides for me... for example look at the...
This is not aligned when I created a new project with default settings: Game Window -> Free Aspect Camera mode -> Ortho with size 5 Can you post...
In Unity 2021, after version 2021.1.4, when I created a new 2D project the camera gizmo the gizmo is not perfectly aligned with the scene grid....
Yes, in fact the other solution is what you said: editing the manifest.json file. Anyway, I don't really understand: don't they have a testing...
Hello, when I create a new project Unity tell me to enter safe mode cause there are some errors: Please view the image below: [ATTACH] It...
Hello, starting from Unity 2021 I noticed that when I created a 2D project the camera gizmo is not aligned (fitted) with the drawed unit rectangle...
Yes, this is the problem but I also missed getting the original pixels.. :oops: Below the code: MeshRenderer meshRenderer =...
Hi, I'm trying to do a simple thing: take an original texture put on a Quad and then draw new pixels at certain positions. The problem is that...
Hello, I know this is a thread that has been mentioned several times but as of today there is still no option to set up a proxy for the HUB?...
I have used SetPixel to draw a black pixel at same coordinates (100,560 in texture coordinate). [ATTACH] As you can see from the image below...
I imported the image as Sprite (2D and UI) so I haven't that option.