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I would steer clear of the asset. There are at least a half a dozen users who are in the process of reporting this to Unity due to the ongoing...
I can confirm that I was not able to replicate this issue any further.
@mick129 and I rooted out the issue in his project and are working on getting it to you now. I noticed it earlier when testing his graph on large...
@Wright I was doing some digging into the Forest code to try and understand what it was doing. It looks like Forest Generate is using the...
I am running into a small issue with the import node and scaling in 2.12. When setting the scale factor to 4 or 4.01 there is a crash and it fails...
I am also still having an issue with VSP, when changing the vegetation in the package it crashes with the following errors. I have to close out of...
We really need to be able to use multiple vegetation packages with VSP and MM2. With being limited to one we are severely limiting VSP's...
He updated it over night it looks like and resolved a few issues. I redownloaded it this morning and reapplied the patch to a fresh install and...
Did you apply the patch above? https://forum.unity.com/threads/released-mapmagic-2-infinite-procedural-land-generator.875470/page-17#post-6873704
The serializer is in there twice now, looks like it was added to the Matrix folder in the patch. Delete the serializer in...
@Wright thanks this fixed all the other stuff, but we are still left with this on import Thread failed: System.Exception: Couldn't upsize: src...
Need to change MatrixSet line 196 from Matrix.Cop(srcMatrix, dstMatrix); to Matrix.CopyIntersected(srcMatrix,...
I can confirm the input node causes an issue with the graph generation.
See the post above for the fix https://forum.unity.com/threads/released-mapmagic-2-infinite-procedural-land-generator.875470/page-17#post-6872732
Thanks, that resolve those issues, there are also scene issues. i will just delete those, but wanted to report. Edit I am using the latest LTS...
Howdy, I just did the upgrade and afterwards have an issue with the Vegetation Studio Pro VSProMapsOut and VSProObjectsOut. Looks like...
How about back into the 2018 LTS so that we can get off of 2018.3.6, is that going to be possible?
Build new assets using the examples provided, don't modify the existing assets to do what you want.
I woke up this morning to find that this had released. I had watched the development post and was not sure I would like this or even have a spot...
Awesome thank you sir! Here they are loaded up in Atavism and I must say so far these are my favorite mobs so far. I am going through all the mobs...