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Also looking for a working link to this asset. Have you had any luck to find one?
Thanks for the reply! Which FOV are you using vertical or horizontal? Cause one is fine and the other has THE error. I cannot see any color on...
Hi there community. I just realised that the gizmos lines of camera field of view has some error, the drawn angle does not match the inspector...
Custom Editors can use RequiresConstantRepaint() { return true; } to update constantly the inspector view, not only when events happens. This is...
Thanks a lot Bunny83! I just went straight to develop my goal and the first searches I made were using the CustomEditor, but you are right....
Moving Up! Anyone has a hint?
The problem is in the line: GUILayout.Label(" Puntos = " + Partida.puntos); You are trying to use Partida.puntos, but Partida is a class, you need...
Hello! (Project files attached! Please check!) :) I have been trying to create a custom inspector (FancyFloatEditor) to be shown every time a...
Thank you! I solved the issue with both recording the state and not extending the AnimationCurve Class. For some reason extending it and accessing...
Old thread, but I am jumping into the same issue. I want to kept the animation curve window both opened and refreshing to display current status...
Same problem, I cannot add entities, hybrid renderer or physics. Not working via "Add From Git URL". (and waiting afterwards). Not working...
Up. Also Looking for a way to scale the collider. Hi Rory, any hints how to modify the primitives scale property ? (after entities are...
Hi BasilUnity, thanks a lot for the clarification! I will wait for the 2019.4. Would be nice if you can stick something on this forum, or somehow...
Dear Unity Hub team, It have been half a year or more with this issue. Several threads in here. Tried many of the proposed solutions, every one...
Juan, how did you resolved this? Any update? Do you have a link to the example you used to try this? I want to achieve the same approach and I...