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Hello from the future! Just chiming in to say this now appears to work Yay!! Input: public interface Y { } [Serializable] public...
This was my attempt at solving the problem in an "ergonomic" way without having to mess with component enabled state. Would love some feedback and...
That's an interesting suggestion @mariandev! Thanks for sharing. The main complexity I can think of is that different stats have different...
Thanks Karl! Noted re having multiple versions, however I'm mostly avoiding that to reduce translation overload (e.g. having 6 permutations for...
<b>+5%</b> [+0.5%<nbsp>×<nbsp>Wave Number] <b>movement speed</b>. I'm currently producing the above output text with the following smart string:...
[Serializable, Flags] public enum CollisionTypes : byte { None = 0, BlockAllMovement = BlockGroundMovement |...
This thread from me, and another thread from someone else, both encountered the same issue with isActiveAndEnabled returning false while active...
Thanks @Spy-Master ! It's odd, because I went to the documentation specifically to check if OnEnable had to be called first, and it doesn't read...
[ATTACH] I've been using UnityEngine.EventSystems to execute some custom event handlers, and noticed that some event handlers were being missed...
BTW, this now exists in the Unity.VisualScripting.Core.Editor assembly (which you can freely inspect the source code of to see Unity's own...
In my case, the Set Component and infact the entire script itself was missing because of this bug: Unity Issue Tracker - Nodes from runtime...
I'm also looking for what @dartekzgamez is describing!
That's interesting @GainfulSage ! I'm curious why setting the preferred value to 200 acts as the MAX, instead of... the actual preferred value...
I was able to change the focus colour as follows: .unity-base-field:focus .unity-label { color: var(--fs-font-color-fancy-button-active); }
I was on Unity 2022.2.0f1, Entites 1.0.0-pre.15, and just tried updating to 2022.2.18 / 1.0.0-pre.65. After fixing some renames / `partial`...
The problem popped up from me after upgrading from Unity 2021.3 to Unity 2022.2. Builds went from (quite) a few minutes, to a few hours, and my CI...
I'd like to attach additional functionality to the tab key for a certain section of my UI: when a button is tabbed to, additionally actually...
See video on this tweet: https://twitter.com/bilalakil/status/1588498959236231171?s=20&t=m5GqZ4MB4L-7dDT63Ln_0A Replication steps: Unity...
I found that the locale set in Localization Scene Controls was still being cleared every time I re-opened the project, on package version 1.4.2. I...
@xDoHn I have this cause my builds to fail too, however I find that it only causes the first build attempt to fail - I can build again immediately...