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Is there maybe some other way I can create this parent-child tree structure without arrays?
True, I not sure why I defined them as structs. I have switched them to classes.
I am currently coding a 'world generator' which uses a job for each chunk of the world. I would like to pass a class to the job which is used to...
Delete me, No longer needed
Have you set values for minx, max,minz, maxz ?
Anyone?
I just can't seem to work out how to add Items to my Inventory when it already exists and the amount i'm adding go's over the 'maxStack' amount?...
Anyway... I have set up a Axe for my 1st Person Controller to 'Wield' and have a swing animation with a Function Event in it to tell me when the...
Could an Admin close this Thread, figured out it was a scripting matter not something to do with animation :(
Looking forward to following your tutorials, although i have already learnt to make chunks and render only visible faces and apply basic perlin...
Thanks got it working :)
Still won't work no matter what i do :( void Update() { Ray ray = camera.ScreenPointToRay(Input.mousePosition); Vector3...
I move it so the if statement was out side the other if statements: void Update() { Ray ray =...
Ok, after getting my cube to move to another cubes position i have ran into another problem. This problem is that when the cube reaches its...
Work great, but how do i make it so it goes the speed the whole time it is moving because it kinda starts fast then slows down?...
Hmm... Doesn't work
could you give me an example: This is the code i have: Ray ray = camera.ScreenPointToRay(Input.mousePosition); Vector3 g = new...
Yeah, that's what i meant
Doesn't matter i fixed it, but how to i get the block to move to the position like a person is walking?
Still not working? :(