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John's guidance and code is very helpful. Unfortunately, I've been unsuccessful in adapting his code to my multiplayer app. The script I came up...
I'm developing a multiplayer VR app in Unity with Photon. I want to have background music which is in sync for all players. But what's happening...
I'm having a problem with WC in that many of the terrains it generates (which are neighbors in a larger terrain) have large, deep square...