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Scale is a fair concern; if I'm creating lots of these props objects per-frame I'm likely going to be running a lot of the same tasks. That being...
How should I go about writing code that should only be run at specific points in execution, rather than once every frame? This is the approach...
Unity.Physics is currently in preview, add "com.unity.physics": "0.2.0-preview", to your manifest.json. It doesn't have a ton of solid...
As the title states, I'm having trouble importing this. I've got Entities and the Hybrid Renderer installed through the Unity package manager, and...
In my case I'm looking at using it for input handling, I would translate a button press into an action (eg. the A button would do the jump...
To me this seems like the best approach for managing anything that is regularly represented by a state machine, and I've also heard about people...