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Is there any chance that the internet connection requirement will be removed for unity personal?
So I see in the FAQ, Game Pass and WebGL applications count again towards the runtime fee and you would have to pay. You still need to hit the...
I know this will most likely get drowned out, but I just want to add that I've been using unity for about 10 years and never talked out against...
What he was saying is what if you have a cross platform game that users on phones can play with desktop and consoles users as well then if one...
I'm having trouble figuring out where to start on making my jigsaw puzzle game. I'm viewing this as a 2D game where I can automatically generate x...
8th wall and the Unity AR Interface look like good starting points for what I'm looking for. I'm avoiding Vuforia due to it not being free without...
If I want to make an AR app using unity for iOS and Android, is there a way to mix ARCore and ARKit in a single project? Is there a library that...
Thanks for the response. I have no clue how to even start with something like that but I'm assuming that image detection is probably not fast...
Think if someone in real life waved their hand and hit the 3D object in AR, how would I detect that? I basically want to know when something...
Close, that is windows store with universal windows builds which I don't believe would support VR. In the link you gave it states: "NOTE: This...
Is IAP purchase something I can use through Unity or would I have to look into Oculus and Steam?
I would like to make some free vr games that are ad supported. Is desktop support ever coming for unity ads?
I want to create a virtual walkthrough of either a 3d modeled world or 360 photos for real estate applications to display on a website. If you...
Using Unity 5.6's native cardboard integration, how can I detect clicks for when the user clicks the cardboard button?
In case anyone didn't see it, the blog post is up. https://blogs.unity3d.com/2017/03/17/update-on-unity-multiplayer-current-and-future/
@richard-lee Do you have an update on that post? It's after GDC.
Mine would be a four player coop game using Oculus Touch so head and hand movement with physics. I don't know how to sync the physics though,...
Ouch I didn't even consider relay servers and data limits. Very discouraging, I don't know where to start.