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Oh man this is exactly what I need as well, hope it works. It's such a shame that this isn't an option in unity, seems simple and reasonable to...
This is something I'm researching right now. Any luck in the meantime?
I've only seen it on cloudbuilds, never on local builds. Sometimes unpacking prefabs and overwriting them helps, but not all the times. I reported...
hey @jj-unity any luck on the gles missing from manifest issue yet?
Is it possible to run Process.Start() from C# in pre/post export methods? I'm trying to upload the built APK to oculus store, which provides...
I'm on 2019.2.11f1 and If I enable v2 signing, the apk built is missing glEsVersion in the manifest and apk is rejected by oculus build manager....
Has any of you guys been able to test the call? The app crashes for me. You're supposed to have OSX Catalina 7 (which is in beta) and move the app...
you only need one bundle put .a (link it), .h and dummy.c into the bundle and build the bundle. Copy the bundle to unity plugins, set it for osx,...
Hey. Sorry, not really, can't send you the lib we got. You know the terms, can't share anything we got. Yes we include the static lib in the...
We got calls into the lib working. using System.Runtime.InteropServices; using UnityEngine; public class FairPlayArcadeBinding { #if...
I know, but this is as far as we can go it seems.
We managed to do it by creating a new bundle project in xcode, linking the static library in that project, then building the bundle and putting it...
We're in the same situation. Just started research on it, official docs don't suggest that option is available. Please share if somebody found a...
Well it seems like using just your own skybox cubemap in the scene solves the entire thing. We have no idea why skybox is so slow when using...
Hey guys, I'm using LWRP (but shouldn't matter) and Unity 2018.3.6f1 Does anybody know if it's possible to render skybox for only top half, from...
Have you ever solved this problem? I have a similar idea and am clearing the variants collection for some shaders but they end up in the build...
Hey guys. I have 2 projects building for android, to be run on HTC Focus, with ASTC textures. Clean builds take about 11h then get cancelled, I...
Hey I had problems with max texture size not calculating correctly on platforms other then default. The value is set only on default platform, so...