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One idea I had played around with as mind experiment was using a terrain to mesh converter. I believe it wound be easier to set regions of the...
Got it..thanks
Yes, you have a very valid point here. Are you familiar with any assets or techniques to accomplisd? I was tossing around the idea of using...
Thanks again for a quick response. Would same time tomorrow night be all right with you. I'm in SF, CA it is 1930 hours now . Would 1900 be...
Here is what I have for settings : Min style Max 211 Throw distance 69.7 Spaw range 69.7 I didn't take at the console before, but, the root of it...
Hi Adam, An idiots I can only spawn a tree at time. I'm having a devil of a time getting ctrl + shift + click to spawn across the terrain. I...
I have 4 very large terrains (2048 L & W) parented to an EGO. I'm going to have difficulties with this configuration, aren't I? I'm hoping...
Hi Raoul, I'd like the same favor if you could! Since it was removed from the latest Version, there must be a couple of issues with its...
Hi Raoul, A while ago there was a significant between JOKaija and yourself regarding adding a waypoint functionality to EasyRoads3D. It seems to...
Has anyone experimented with stitched 1000 meter terrains in 2x2 structure? I understand that is just a 2000 meter single terrain. Should a...
Don't know if this was pointed out : Assets/NodeCanvas Integrations/Playmaker/PlayMaker Actions/EnableOwnerBehaviour.cs(37,36): error CS0123: A...
Specific feedback here is that I am running into License error when to my knowledge I do not require one(in that I have not purchased or use the...
If you are still out there on the other end of this thread...I have been searching for some solution yo what you are addressing. My results...
On another topic, I think it would a great bit of value added if bridges into the Behavior Designer and Playmaker apps was something of a...
@Nikita @emmcd3 - what exactly did you change? I would like to know if we can integrate it into our main version. which change are you referring...
@Sykoo, A use case from a Unity script.... I lifted this from the Bootcamp demo. I offer this up as a more concrete (no pun intended)...
That worked very nicely. Thanks
Glad to help, Nikita...