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I'm on a Mac so I don't have a numpad. I'm on version 2.79.
I'm on v 2017.3.0f3 personal and there are a bunch more bugs but this is the most important
I just turned off static on the floor and now it works perfectly. I don't f*cking understand this program.
I just put in a prefab floor and it works perfectly. As far as I can tell the box collider has the same settings as mine.
I also tried disabling all the colliders except a kinematic rigidbody on the floor and a non-kinematic rigidbody on the falling object, as per...
The first one's the floor and the second one's the falling object [ATTACH] [ATTACH]
I have four separate colliders on the floor (mesh, navmesh obstacle, rigidbody, and terrain) and two on a falling object (rigidbody and sphere...