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There´s a way to make the reverse (Text Fades In)?
To me, this does the trick.
Templates are not only good, are far from the best option. Tilesets are made of different tiles, and have pre-made templates help not only to...
My opinion. While Bolt are a pain almost ever, also a big C# project becoming from another people sucks too. And I think that at least, will be...
I know this post is a little old, but I think the foremost question is: I have a project in 5.6 that a client need to be refactored to new...
ISerializationSurrogates for a Unity project is a waste of time. Besides the scripts are in C#, and you understand that can do anything that you...
In fact, most of all things in Unity are far more complicated that needs. if you are using UI elements (inside Canvas), there´s the...
I clicked on the script and notice that was conditional flags to allow the code to compile. PACKAGE_DOCS_GENERATION ||...
First: Ever I see someone asking something, some people says: "Google it!" or "Do you really need this?" So for them I have a answer: Yes, I...
I don´t read all the posts, but I have a simplier solution: private void OnEnable() { {...
Sorry for asking, but how much you game will cost? BTW, you can "obfuscate" functions giving funny names or strange names in the release build,...
Unreal engine EVER have the most cool shaders of earth. Since the first release, the graphics are stunning compared with another engines. What you...
Sorry, but I just think so it´s hard and confused to make recipes and all stuff. That´s a great asset, and sure that the character creation is...
I don´t know if you already solve your question, but let´s go: Many games (almost all I know) uses a single animation for parry or dodge. It´s...
Just to information, a "canonical" minecraft chunk is 16 * 16 * 256 (anvil approach) and the chunks are 2D over the x,z axis. Each chunk is...
I´ll try to explain the simplest way I can: First, I calculate the chunk using as parameters the (x,z) world coordinates. Second, After...
I save the mesh info (vertices, uvs and triangles calculations) of the chunk in a single binary file with the mesh (x,z) coordinates. So when I...
N In my approaching of Voxel maps, I pass the world position to each voxel, summing the position to the coordinate, so my function to calculate...
In fact, you just need a method where you pass the voxel coordinate (any one of them) and them if returns the block type you have at this...