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Great find. Sadly, this doesnt help me as part of the SOW was to update to iOS 12 and ARKit 2.0. Atleast now we can point to XCode as the culprit.
No update for us either. We've been working directly with Unity in email and have not heard back from them since Thanksgiving. The bug is still...
Is there anyway we can bump this priority or open a new ticket. It seems that this should be of the highest priority as the apps simply cannot run...
This is happening for our iOS->ARKit app as well. iPhone X w 11.4.1 gets to 1.36 gb of memory usage and operates well within that limit iPhone X...
Has this been updated at all?