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Well, this issue is not possible to overcome according to...
The problem still exist...
Well, that was what I thought, until I test with stereoscopic display… My lower resolution camera does not appear in full screen for an unknown...
For people asking how to overlay cameras: the issue was on OnRenderImage which does not use, by default, a transparency-proof material. Here is...
Hi all! I am doing a raymarching shader for Unity which works well but is slow. I am then trying to lower the resolution of the rendering ONLY...
Hello guys, I am currently working with the HoloLens and want to do some raymarching algorithm for 3D volumetric data visualization. With my...
Hum I guess I am in the wrong section, sorry for the inconvenience! I reposted the message here:...
I was able to compile, run the code, and even find bugs that did not show in x86/ARM32 architectures, thank you so much! Just a tiny thing though:...
The only issue I have is that I am using Windows MediaFoundation API, so I need the namespace Windows which is in .NET Core I guess. Moreover,...
Hi guys, I am trying to embed a managed assembly build using Visual Studio to work with Unity for ARM64 platforms (HoloLens 2). To compile the...
Hi, I have a big mesh (a 3D cube subsampled in N minicubes) with different properties, and want to draw it multiple times with different colors...