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That's good to know, I was kind of worried I'd have to do some bitonic sorting Actually I'm interested in using Tiltbrush art for my game. I...
Maybe we can find out some possible cause based on our projects. It seems like it might be dll related - I know that I've played around with the...
I'm working on a VR game, and I'm mostly worried about Quest performance. Is it hardware dependent on what causes lag, and not any GPU compute...
Gotcha. I have another question - what causes a mesh with many vertices to be slower than a mesh with fewer vertices? My understanding is, it's...
Hi, Is there a recommended limit on the most space that a StructuredBuffer should have? I'm sure it's hardware specific - is there a list...
Ah, the issue resolved itself - I forced the Graphics API on Windows to be Direct3D11 and I no longer need to do anything for loops to work.
Greetings, I am trying to loop for X iterations, where X is passed to the compute shader at runtime. The symbol itself that forces looping...
I'm using URP, and I'm considering looking into making my own renderer (like my own MeshRenderer). The motive is that I'm using Tilt Brush art...
Nope. Reported the bug but nothing came out of it
I'm having considerable difficulty with the error below: Microsoft (R) Visual C# Compiler version 3.5.0-dev-20359-01 (8da8ba0c) Copyright (C)...
Resolved by deleting Library folder and opening Unity again
I cannot open my project at all. Unity is currently in the processing of packing my report to send, but I'd like to get help as soon as possible,...
Hello, Is it possible to set up procedural "damaged" animations? For instance, if a skeleton in the idle animation is hit with a rigidbody...
Hello, I would like to know if using the sample assets (specifically those from the URP sample scene) could be used as grounds for academic...
Greetings, I was wondering what the usage/attribution/cc rights are regarding Unity's default assets, specifically Unity's URP default...
Question regarding locomotion tasks in a static environment where the environment-space (not just local) position of the agent is important. My...
Hello, I am using the inference engine, and would like to make things as fast as possible for my game. I see that in ModelRunner, if...
Oof. It's alright, I guess I got to learn more about what goes on behind the scenes...
I believe I figured it out.... I definitely think there should be a formal guide for going from ML-Agents to Barracuda-Only if ML-Agents isn't...