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I have made a line in the following way: public class MyLineRenderer : MonoBehaviour { LineRenderer lineRenderer; public Vector3 p0, p1; // Use...
I am using 9 different snap settings to move 3 different objects around in my scene view (3 for each object). Manually adjusting these settings is...
My line is mostly diagonal but would be straight occasionally. I used the Polygon collider as you recommended but it didn't create the collider...
I would really be grateful if you could take a look at this question that I asked....
can someone please help me
I am using the following code to animate a line renderer and also trying to draw a boxCollider2D with it to increase correspondingly....
Actually what you provided was what I needed. I am just looking at the linear animation and I got the idea that tweening it with some ease-in,...
Thanks so much, this is precisely what I need. How about tweening the animation with some tween engine, preferably DOTween. How will that be done?
I have created a line renderer using the code below: public class MyLineRenderer : MonoBehaviour { LineRenderer lineRenderer; public Vector3 p0,...
The only way I can get the rotation property is through the transform property. How am I suppose to get it from the VectorLine? To be honest, I've...
Thanks, I've been able to solve the repeated lines issue with animating the line. Just that the line looks jagged. About the rotation, the code I...
I am trying to rotate a VectorLine using the following code: public class LineRotationTest : MonoBehaviour { bool rotating = false; VectorLine...
Thanks a lot. I ended up creating the animating line in the following way, based on your code. IEnumerator Animate () { yield return new...
Interestingly, I am also trying to animate a line like nowletsstart's posts. I am fairly new to Unity and Vectrosity. I would more than appreciate...