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Hey, would the same principle apply to the Shader Graph shaders? In other words, does this picture below mean I'm using a single Sampler...
Hey guys, are there any news in regards to the ways of implementing the decal shader solution on the latest Unity versions? Could it be achieved...
Thank you for giving the heads-up, much appreciated!
It seems it had to do with the deferred shaders from another package which I'm using to deal with the foliage. There was no conflict with the...
Good day Is UBER compatible with Unity 2018.3 built-in render pipeline aka ordinary 3d template (That is, not with HDRP or LWRP, these two are...
Good day every one, Was quite happy to get Alloy up and running on unity 2018 thanks to Ceebeee's post above but soon enough I've stumbled upon...
Using TAA with high motion blending values causes objects to leave trails (for example - a weapon in player's hands in first person perspective;...
I second this too, would love a convenient way of working with multiple terrains. Any ETA on this? Bought the asset nevertheless though, as it is...
Good day! I'm really interested in your asset. Could you please specify whether it supports this foliage shader solution:...
There is also this addon for Blender which handles the vertex colour alpha but it requires a specific Blender Build to be able to export it in FBX...
Thank you! Re-importing the shaders indeed got the issue resolved P.s. Turns out my current AFS version is actually 5.078, not 77; I should have...
Thank you for clarification, much appreciated.
Good day! I've noticed that your foliage system became free. Could you please clarify a couple of points? 1. Is it the same feature-complete...
Hi. I'm getting some funny results with Alloy deferred lighting/reflections. I have uncommented #define Alloy as the documentation suggested. I...
Two questions: 1. Is there going to be a possibility to create/handle texture arrays in the new shader graph? 2. Is HDRP (and its corresponding...
Thanks for the reply. Got the problem resolved by re-importing Alloy. I suspect I've moved the Alloy folder from the root and although moved back...
Goddammit, this looks wonderful! I've been keeping an eye on this asset for some time and I can see it gradually shaping into a very robust...
Clicking on the alloy core shader I've noticed a couple of errors listed in inspector window. Unity version 2017.3.0f3 [SPOILER]
Really great tool, thank you for sharing it! One question though: does it handle the Environment (ambient) Lighting as well? I'm struggling with...
Could you please specify the exact lines and the script which should be tweaked? I gather it should be the TextureArreyConfig maybe and I see...