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Thanks for the reply, Fargle! I had managed to dig the pieces out for this too last night, it sorta worked but their were some issues I think...
Hey folks, can anyone comment if a climbing system has fully integrated yet? There are various links pointing to add ons like this>...
Hey all, I was wondering if an advanced climbing system was ever integrated into the controller?
Hey Folks, I have been out of action for about 8 months, but I'm about to jump back in. I was wondering if there have been any updates to the...
There is some basic freeclimbing already built into the motion controller. You just have to turn it on. I'm eagerly awaiting the climbing pack...
Ha! champion. I will cease wrangling third party integrations an wait for this one!
Any Ootii Motion Controller users who also own the the FilmStorm Climbing system?
The ootii climb system doesn't do ledge to ledge, or the hanging (no feet) climbing. It's just has edge grab, shimmy, and free climb.
I'm not an expert, but Ootti is a complete, customizable, high quality character controller. It currently lacks an advanced climbing system like...
Sounds like this doesn't integrate with Ootii yet?
Thank you!
Thanks for the reply, Tim. Yes that is actually what I did already. I've been trying to integrate more complex stuff with some luck, but I've...
Tim, any chance you will add motions for the "herioic traversal" pack to the motion controller vault? I think the are the best animations on the...
Thanks, Tim. I'll tried with a box collider instead. Bingo! My next goals are to add more detailed control within the crouch climb, and rolling...
Has anyone had any success with the crouch climb? I find it very tricky to trigger, and once I do get a char into crouch climb mode if I try to...
Thanks!
Looking for an flexible ocean solution that can handle boat interactions, changing conditions, waves. UWS is the most visually impressive but...
Is it bad idea to buy this asset at this point? Seems like the dev has checked out... Any alternatives that can handle big waves and boats?
Okay, I figured it out. The motion control was defaulting to use humanoid as the animator instead of MC_humanoid1...
@John-Lisenby Sorry, should have mentioned I tried without the actor driver originally (and again now). No luck. When I hit play my character...