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This issue is more serious than I thought. I'm using Unity 2019.4 and Unity Ads 4.2.1 and our target platform is iOS. If you don't interact with...
Not that many. It's a normal match-3 scene. We've decided to just drop support for A7 devices altogether.
I'm using Unity Ads 4.2.1 and our target platform is iOS. I just tested the timeout; it does not happen if you finish interacting with the popup...
Yeah, I'm thinking it may have something to do with our Unity version too. I'll try to do them both to see if I can find anything. Thanks.
Hey, thanks for the reply. That's what I was thinking. But why do you think this is happening here? What is that PrepareRenderTarget that is...
Hi everyone, I am working on a match 3 game and the match 3 section of the game runs very slowly on this old device that I have. It's an Apple A7...
Maybe You should've just used [System.Serializable] before your wrapper class.