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As soon as I read, "It's like HTML+CSS" I made the switch immediately and it has been relatively straightforward to use and implement, besides a...
It's the second time I have to come back to this thread to disable it because I forgot how to do it. The UI is a little confusing to use.
No worries, thanks! Just wanted to let you know that I did find a simple solution that I posted in the thread. I'm just not sure if you had a...
I messed around with the settings and left the UI sort order on 0 and set the Canvas's Oder in Layer to 1 which seemed to solve all the...
I figured it out. It turns out that my UI document had some invisible sections for scaffolding that had their Picking Mode attribute set to...
I'm having this same issue. Did you figure it out?
I'm using the new Input System with UI Toolkit for my menu overlay in my project. I have world space buttons in a Canvas that aren't registering...
Will look into it, thank you so much!
Ah, duh, it didn't occur to me that VFXCommon.hlsl would be its own file. I found it under...
@aleksandrk I get this warning in the Console constantly that keeps polluting the logs: >Shader warning in '[BrickBreak_vfx] [Burst]...
Correct preprocessor behavior is great, but like Gladyon says, now I'm having this problem and I have no clue what to do with it. :)
You're not an idiot, this helped me 8 years later. Thank you!
Thank you! Adding canvasRenderer.SetMesh(TMPtext.mesh); or alternativelyTMPtext.UpdateGeometry(TMPtext.mesh, 0); after TMPtext.mesh.vertices =...
I got this simple script working fine with TextMeshPro following this tutorial, but TextMeshProUGUI completely ignores the vertices pushed to...
I don't have anything to add other than to thank you guys for working on it! I'm really enjoying the dark theme and the updated visuals. Great...
I'm having the same problem. It was all good and then it stopped recognizing MIrror for some reason after building and/or playing a the game....
I'm having the exact same issue. I'm using Unity 2019.2.2f1 with HDRP 6.9.1 (upgraded from 6.9.0 just a minute ago). I'm using a material with an...